Reference×
Reference
- [] (array access)
- = (assign)
- catch
- class
- , (comma)
- // (comment)
- {} (curly braces)
- /** */ (doc comment)
- . (dot)
- draw()
- exit()
- extends
- false
- final
- implements
- import
- loop()
- /* */ (multiline comment)
- new
- noLoop()
- null
- () (parentheses)
- popStyle()
- pop()
- private
- public
- pushStyle()
- push()
- redraw()
- return
- ; (semicolon)
- setLocation()
- setTitle()
- setResizable()
- setup()
- static
- super
- this
- thread()
- true
- try
- void
Name
mousePressed
Description
The mousePressed variable stores whether a mouse button has been pressed.
The mouseButton variable (see the related reference entry) can be used to
determine which button has been pressed.
Mouse and keyboard events only work when a program has draw().
Without draw(), the code is only run once and then stops
listening for events.
Examples
// Click within the image to change // the value of the rectangle void draw() { if (mousePressed == true) { fill(0); } else { fill(255); } rect(25, 25, 50, 50); }
Related

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.